Last October I gave three different hour-long lectures to the senior concept artists at Blizzard Entertainment—the company that creates World of Warcraft, Starcraft, and Diablo online games.

It took a while to get past the rather tight security at the headquarters in Irvine, California. The sleek white buildings inside contain some of the company’s employees.

The public areas of buildings are decorated with impressive sculptures of horned warriors, dangerous females, and loathsome monsters.

The guys in the art department have a pretty well developed sense of fun, like chopping up visiting artists into sausage bits. That’s senior art director Jeremy Cranford on the left.

I drew a portrait of Jeremy after the lectures. I asked him what advice he’d give to a young artist who dreams of working at a place like Blizzard. “Everyone wants to be a character designer,” he said. But portfolios that show other skills are more likely hires. Get good at environments, backgrounds, props, and vehicles. A generalist who can draw and think well is always valuable.
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